Guillo: Difference between revisions
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|Caption = Concept art from [[Baten Kaitos: Origins Art Book]] | |Caption = Concept art from [[Baten Kaitos: Origins Art Book]] | ||
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'''Guillo''' is one of the main playable characters in [[Baten Kaitos: Origins]]. | '''Guillo''' is one of the main playable characters in [[Baten Kaitos: Origins]]. Sometimes referred to as a paramachina, a puppet, or something else entirely, Guillo is the steadfast and lifelong companion to Sagi who never seems to be far away from the boy. As such, they are ruthlessly loyal and protective of him, and is willing to do just about anything to stand by his side. | ||
Guillo is extremely protective of Sagi ever since the boy dug up the puppet in Nusakan Thornwoods years ago, often warning him of danger and verbally snapping at anyone who seems to not have his best interests at heart. | |||
__TOC__ | __TOC__ | ||
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= Baten Kaitos: Origins = | == Baten Kaitos: Origins == | ||
{{Character Quote | {{Character Quote | ||
|Image=Guillo Default BKO.png | |Image=Guillo Default BKO.png | ||
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}}Voice Actors: [https://www.behindthevoiceactors.com/TC-Carson/ TC Carson] & [https://www.behindthevoiceactors.com/Maura-Gale/ Maura Gale] (English), [https://www.behindthevoiceactors.com/Tetsuo-Komura/ Tetsuo Komura] & [https://www.behindthevoiceactors.com/Yukari-Nozawa/ Yukari Nozawa] (Japanese) | }}Voice Actors: [https://www.behindthevoiceactors.com/TC-Carson/ TC Carson] & [https://www.behindthevoiceactors.com/Maura-Gale/ Maura Gale] (English), [https://www.behindthevoiceactors.com/Tetsuo-Komura/ Tetsuo Komura] & [https://www.behindthevoiceactors.com/Yukari-Nozawa/ Yukari Nozawa] (Japanese) | ||
==Story== | ===Story=== | ||
Prior to the beginning of the game, Sagi decides to leave home to try and make some money to support his mother. Guillo accompanies him, despite reservations about the plan, and registers as his paramachina partner in both the imperial army and later the Dark Service. | |||
When Sagi is awoken in the middle of the night for an urgent mission, all service members are authorized use of their paramachina. Sagi releases Guillo from one of the machina pods and reminds Guillo to remain silent around others to keep up the guise of a paramachina. | |||
Guillo | Sagi is assigned to lead a group of soldiers to assassinate Emperor Olgan, but when they find the Emperor already dead at the hands of a stranger, Sagi and his squad are turned on by his commander. They’ve been framed! Guillo leaps in front of Sagi, absorbing the gunfire from the opposing squad of servicemen and the pair flee the room with soldiers in hot pursuit. In the halls leading away from the main building, a hideous monster bursts through the wall and slaughters their two fellow squad members and attacks them. Stuck between the seemingly invulnerable monster and the pursuing empire soldiers, Guillo begins to glow with an intense energy and attacks the monster with precise blows, finally delivering a killing strike through the skull. Sagi keels over in pain and passes out. | ||
On | ====On the Run==== | ||
A moment later, Sagi wakes up and Guillo fills him in on what happened while he was out. The monster is dead, thanks to Guillo, who temporarily lost control of its body as instructions on how to kill it filled its head. However there’s little time to dwell on the strange occurrences and the two continue their escape from the Emperor’s mansion. A man beckons them into a secret passage that leads through the sewers to the streets of Mintaka. Guillo is distrustful of the stranger, but with few options at hand, they accept his lead and escape through the sewers. | |||
Guillo expresses distaste for the rankness of the sewers as they surface in Mintaka, where the city is on high alert looking for the two of them. Sagi concludes that they should find a liner to [[Hassaleh]] to hide out for a bit since he never told the Dark Service where he’s from. Guillo protests but follows Sagi. | |||
On their way to the port, the pair is attacked by a large group of imperial soldiers led by Giacomo. A mysterious girl leaps to their rescue and handily fends off the soldiers, introducing herself as [[Milliarde]]. Guillo is immediately suspicious of her ‘evil vibrations’, but she joins them on the liner regardless, eager to see [[Sheratan]]. | |||
|}The trio enter Nusakan | {{Simple Quote | ||
|Quote=Don’t say I didn’t warn you. … You could drop a ton of bricks on her, and the bricks would be helpless. | |||
}} | |||
The trio enter [[Nusakan Thornwood]] and Guillo complains about feeling sick whenever being in the area. Milly is surprised at this statement, and Sagi explains that when he was a little kid he found Guillo buried in the Thornwoods. Neither of them knows how it came to be there as Guillo doesn’t have any memories from before meeting Sagi. The only clue is the awful feeling it gets from being here. | |||
They arrive in Sheratan and catch up with Gena and the rest of the town for several days, reminiscing about old times and helping out with chores. When Tik and Wacho return from Lake Botein, they bring back rumors of a huge monster in the lake that might be connected to the recent disappearances in the village. The trio goes to the lake to investigate, and sure enough see the silhouette of a large creature in the water that matches the one back at the Emperor’s Residence. They manage to drain the lake and save some of the missing villagers, but the monster attacks them. Once more they are overwhelmed until Guillo begins to glow and attack the monster, swiftly dispatching it. Unlike last time, Guillo remembers the entire ordeal and speculates that, “I may have been made for the sole purpose of killing these things.” With more villagers to find, the group agrees to discuss the implications later. | |||
When they return to Sheratan, a troop of imperial soldiers is waiting for them | When they return to Sheratan, a troop of imperial soldiers is waiting for them led by Valara in a large [[Machina Arma]]. Despite doing their best to defend themselves and village, the trio has no chance of winning against such a powerful machina and soon find themselves cornered. Before Valara can end them, the lake monster jumps into the fray and begins ripping into the machina. Seeing that Valara is charging a devastating blast, Guillo warns Sagi and Milly and they leap out of the way just in time to avoid Valara’s laser blast. The monster is obliterated along with a good chunk of Hassaleh. Sagi passes out from the pain. | ||
Unlike the last time, Guillo and Milly arrive with Sagi in the same other world and look around in confusion while the group of strangers asks ‘Marno’ if he’s alright. Despite standing right in front of them, they don’t seem to see or hear Guillo and Milly at all. Without knowing anything about where they are or how to get back to Sheraton, their best option seems to be following the group of strangers towards a place called [[Naos]]. In the [[Sandfeeder's Nest]], the group encounters the giant Sandfeeder itself which is immune to the strangers’ magic. Sagi, Guillo, and Milly however defeat the creature with ease. Guillo notes that their magic seems very similar to its own, maybe even stronger. | |||
Sagi gets one of his headaches again and the trio returns to the present, where the fallen lake monster fades away in a black mist and Valara calls a tactical retreat. Sagi collapses and Guillo and Milly drag him back to the orphanage. After he comes to, the three make plans to return to Alfard to speak with Verus to learn what he knows about what happened the night of the Emperor’s assassination. Gena, Wacho, and Tik accompany them to the port to see them off. | |||
Now that they are back in Mintaka, Guillo dismisses Milly, saying that she can return home now that she’s seen the outside world. Milly refuses, reasoning that she can lead them to Quaestor Verus’ residence much easier than they could find it on their own. With Sagi wanting to accept Milly’s continued assistance, Guillo belligerently relents and she leads them away. | |||
{{Simple Quote | |||
|Quote=Pompous little wench! I'll eat you yet! | |||
}} | |||
Olgan’s funeral procession is taking place in the streets of Greater Mintaka, and the people are abuzz with excitement about the upcoming imperial candidate speeches. The three join the crowd in the central plaza to witness Lord Baelheit and Quaeston Verus’ introductions. Guillo notes upon Verus’ lackluster speaking skills and asks Milly about the promachination that was mentioned in Baeheit’s speech. | |||
Just as the three of them turn to head out, a bomb goes off in the plaza that throws the area into chaos. Sagi and Milly are thrown to the ground and Sagi looks around frantically for Guillo who was the closest to the blast zone. Thanks in part to its inhuman nature, Guillo walks out of the wreckage unharmed. The same can’t be said for the various other citizens who were nearby and the three offer to help the bystanders. | |||
After the commotion settles, the group arrives at the Quaestor’s residence where Geldoblame is waiting to bring them in. The three are of them are introduced to Verus who remarks about how he’s heard about how Guillo butchered the umbras, and Guillo is none too pleased that Verus seems to know so much about their exploits already. After their introductions, Verus goes into detail about Baelheit’s plans to spread promachination to the other islands and asks for Sagi’s assistance in stopping him. In exchange, he’ll strike the assassination charge from Sagi’s record in addition to sending aid to the orphanage. The three retire to think it over. | |||
Milly suggests they take a walk to Azha for a change of scenery while Sagi thinks on the Quaestor’s offer. The three of them split up once in Azha and Guillo is immediately grabbed by the local children who begin to play and hang from its frame, much to its chagrin. The three reconvene once Sagi makes up his mind and they return to Greater Mintaka. Sagi apologizes for making the two of them worry. | |||
|} | {{Simple Quote | ||
===Working Under Verus=== | |Quote=Worry? I don't do that. I just follow you around wherever you go. | ||
}} | |||
====Working Under Verus==== | |||
Now in the employ of Quaetor Verus, they receive their first task which in catching the Mourning Mistral, the rogue person who set off the bomb in Greater Mintaka. After a series of investigations the three confront Bein in the Lava Caves and engage in combat against the umbra that appears. Once again, Guillo is enveloped in powerful energy and awaits Sagi’s confirmation to kill the monster. As Sagi is hesitating, Valara arrives in her Machina Arma and kills the creature herself. Sagi passes out and the three are transported to the other world. | Now in the employ of Quaetor Verus, they receive their first task which in catching the Mourning Mistral, the rogue person who set off the bomb in Greater Mintaka. After a series of investigations the three confront Bein in the Lava Caves and engage in combat against the umbra that appears. Once again, Guillo is enveloped in powerful energy and awaits Sagi’s confirmation to kill the monster. As Sagi is hesitating, Valara arrives in her Machina Arma and kills the creature herself. Sagi passes out and the three are transported to the other world. | ||
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Guillo prompts Sagi to call Verus after the failure to stop promachination in Sadal Suud. Unfortunately Verus can do little but offer his consolations of their efforts. | Guillo prompts Sagi to call Verus after the failure to stop promachination in Sadal Suud. Unfortunately Verus can do little but offer his consolations of their efforts. | ||
{ | {{Simple Quote | ||
|Quote=Callous, isn't he? I almost died, and he says "good work"? | |||
}} | |||
| | With only one more continent to go, the three set out for Anuenue. En route they are shot out of the sky by a Dark Service patrol ship and crash land in the Holoholo Jungle. After fighting off a Holoholo Bird, the three try to find their way out of the jungle and get hopelessly turned around in the sprawling jungle. Without a landmark stone, they have no conventional way out of the jungle, but with the help of an Oliphant and a Holoholo Fruit, they manage to blaze a trail to civilization. | ||
The three secure an audience with Queen Corelia, but she is unwilling to step in on international affairs. As they’re unable to leave Anuenue with their broken ship though, they ask around to see if anyone on the island might be able to help with their ship repairs. With Corellia busy and with little infrastructure for such things on Anuenue, they venture to Opu Village. | The three secure an audience with Queen Corelia, but she is unwilling to step in on international affairs. As they’re unable to leave Anuenue with their broken ship though, they ask around to see if anyone on the island might be able to help with their ship repairs. With Corellia busy and with little infrastructure for such things on Anuenue, they venture to Opu Village. | ||
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Guillo is of the opinion that they should let Baelheit and Verus sort out their issues between themselves from now on. It’s beyond anyting they can ehlp with. Same with “that mess with the past and the gods.” Guillo tries to convince Sagi that it’s too dangerous, but Sagi steadfastly stands by that what Baelheit is doing is wrong and he can’t just sit by and let it happen. Guillo relents, not about to let Sagi go off on his own. | Guillo is of the opinion that they should let Baelheit and Verus sort out their issues between themselves from now on. It’s beyond anyting they can ehlp with. Same with “that mess with the past and the gods.” Guillo tries to convince Sagi that it’s too dangerous, but Sagi steadfastly stands by that what Baelheit is doing is wrong and he can’t just sit by and let it happen. Guillo relents, not about to let Sagi go off on his own. | ||
{ | {{Simple Quote | ||
|Quote=Alright. I go where you go. If that's your decision, then I'll go with you, no matter how far. But don't come crying to me later. | |||
| | }} | ||
The next day the three attend the speeches in the Greater Mintaka square and witness as Shanath brings out Gena as a demonstration of Baeheit’s plan for a ‘no wing’ future. Sagi transforms into an afterling and is shot, sending him to the past. After the Malpercio group murders the entirety of Wiseman’s army, a group of Children of the Earth approach them. One by one the two sorcerers summon their godcraft puppets to kill each of the siblings until they finally arrive at Marno and a past version of Guillo drops from the sky and attacks. After a tough battle, past Guillo lunges forward and stabs Marno through the stomach, killing him. | |||
Guillo and Milly arrive and recount | Guillo and Milly arrive and recount | ||
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They start to look for the best way out of the gloomy construction site and run into Shanath who intends to kill Sagi and the others as well. After their fight with Shanath and his Machina Arma, they listen as he recounts the truth behind the maldeiter project and either kill him or leave him to die. | They start to look for the best way out of the gloomy construction site and run into Shanath who intends to kill Sagi and the others as well. After their fight with Shanath and his Machina Arma, they listen as he recounts the truth behind the maldeiter project and either kill him or leave him to die. | ||
===Guillo’s Origins=== | ====Guillo’s Origins==== | ||
The three of them return to Hasseleh to check on Gena. Sagi wants to find something to help Gena’s recovery and vows to scour the whole world for the solution if he has to. Guillo accepts this quest and vows to help the whole way. When Sagi prompts Guillo and Milly if they also have anywhere they’d like to visit along the way, Guillo requests to visit Duhr as it seems clear due to the dreams of the past, that they share some sort of connection. | The three of them return to Hasseleh to check on Gena. Sagi wants to find something to help Gena’s recovery and vows to scour the whole world for the solution if he has to. Guillo accepts this quest and vows to help the whole way. When Sagi prompts Guillo and Milly if they also have anywhere they’d like to visit along the way, Guillo requests to visit Duhr as it seems clear due to the dreams of the past, that they share some sort of connection. | ||
{ | {{Simple Quote | ||
|Quote=I want to know what I am. Why I was made. I might find some answers there. | |||
| | }} | ||
The Great Kamroh brings them into a side chamber where there are three empty alcoves and one with a very familiar looking puppet inside. He introduces the puppet as Seginus and says that it’s been passed down from chief to chief since ancient times. Guillo touches the puppet and the three companions find themselves transported to a strange crystalline dimension. They surmise that they are now within Seginus in some form or another. Guillo beseeches the other two to help uncover the answers they might find here. | |||
Inside Seginus, the trio encounter pockets of memory that detail the creation of four vessels; Seginus, Syrma, Dubhe, and Guillo. The vessels are to be infused with magic from the two Earth Children’s most powerful sorcerers and used to kill the god-like beings that are waging war on their lands. | |||
The sorcerers are unable to get Segines to fuse properly with their magic, so it’s decided that they will each take one vessel and bond both of their magic to Guillo as the threat of Malpercio looms in Atria. | |||
In a later memory, the sorcerers discuss their plans to raise the islands into the sky to protect the people remaining. Two of the godcraft have been destroyed, but it’s unknown what happened to Guillo. They presume that it was buried in a sea of corpses and lost to time. They leave to prepare the rituals needed to seal Malpercio into the End Magnus’. | |||
The three discuss what they saw, surmising that the two sorcerers who infused their magic into Guillo must have remained in its body after the battle. Guillo expresses regret for killing Sagi’s guardian spirit/Marno in the past, but Sagi is quick to correct that no matter what happened in the past, the Guillo that they all know now is a good friend, which seems to make Guillo feel a bit better. | |||
Activating all of the memories in Seginus causes the inert puppet to call out to them, calling for the death of Malpercio, sensing Sagi’s guardian spirit. A mental avatar of Seginus appears and fights the trio, but is bested. They return to consciousness in Gemma once more and Guillo thanks the Great Kamroh for allowing them access to the puppet. Guillo asks the Great Kamroh if he would seal Seginus’ power away. | |||
====Confronting the Empire==== | |||
Verus requests and audience with the three heroes, wanting to discuss what to do about Tarazed. Before they can board it, it takes off, revealing Baelheit’s plan to the world. The three sneak aboard using the mass immigration of Alfard’s citizens as cover for the Sfida and begin the search of Baelheit. | |||
While exploring Tarazed's Core, they find several rooms full of dark cube-like structures. Milly and Guillo lend Sagi a portion of their heart’s power to make it through the rooms. | |||
Finally the three confront Baelheit on Tarazed’s bridge. Sagi and Milly attempt to talk Baelheit down from his zealous mission to little avail. Tensions escalate and Baelheit attacks Milly. Guillo snaps and attacks Baelheit, but he has safeguards in place and Guillo is caught by an electrical field that disables its body. | |||
Guillo shoves Milly out of the way and takes her place in the machine. | |||
At some point Sagi and Milly recovered Guillo’s head from Tarazed, which still exemplifies some sort of life through its glowing eyes. | |||
==Battle Style== | ==Battle Style== | ||
Guillo uses a variety of magic based attacks with Ice being the most used element. | Guillo uses a variety of magic based attacks with Ice being the most used element and has the highest attack power of the three, but the lowest HP. In manipulating its own body to channel magic into a wide variety of elemental finishers and large destructive blasts of magic, they are able to use powerful magic not normally used by people of the sky. Guillo is the only party member that has finishers of every element and is the only party member that can use certain high level healing magnus. | ||
===Equipment=== | ===Equipment=== |
Revision as of 08:24, 22 February 2025
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Guillo |
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Guillo is one of the main playable characters in Baten Kaitos: Origins. Sometimes referred to as a paramachina, a puppet, or something else entirely, Guillo is the steadfast and lifelong companion to Sagi who never seems to be far away from the boy. As such, they are ruthlessly loyal and protective of him, and is willing to do just about anything to stand by his side.
Guillo is extremely protective of Sagi ever since the boy dug up the puppet in Nusakan Thornwoods years ago, often warning him of danger and verbally snapping at anyone who seems to not have his best interests at heart.
Baten Kaitos: Origins
"Quote goes here"
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Voice Actors: TC Carson & Maura Gale (English), Tetsuo Komura & Yukari Nozawa (Japanese)
Story
Prior to the beginning of the game, Sagi decides to leave home to try and make some money to support his mother. Guillo accompanies him, despite reservations about the plan, and registers as his paramachina partner in both the imperial army and later the Dark Service.
When Sagi is awoken in the middle of the night for an urgent mission, all service members are authorized use of their paramachina. Sagi releases Guillo from one of the machina pods and reminds Guillo to remain silent around others to keep up the guise of a paramachina.
Sagi is assigned to lead a group of soldiers to assassinate Emperor Olgan, but when they find the Emperor already dead at the hands of a stranger, Sagi and his squad are turned on by his commander. They’ve been framed! Guillo leaps in front of Sagi, absorbing the gunfire from the opposing squad of servicemen and the pair flee the room with soldiers in hot pursuit. In the halls leading away from the main building, a hideous monster bursts through the wall and slaughters their two fellow squad members and attacks them. Stuck between the seemingly invulnerable monster and the pursuing empire soldiers, Guillo begins to glow with an intense energy and attacks the monster with precise blows, finally delivering a killing strike through the skull. Sagi keels over in pain and passes out.
On the Run
A moment later, Sagi wakes up and Guillo fills him in on what happened while he was out. The monster is dead, thanks to Guillo, who temporarily lost control of its body as instructions on how to kill it filled its head. However there’s little time to dwell on the strange occurrences and the two continue their escape from the Emperor’s mansion. A man beckons them into a secret passage that leads through the sewers to the streets of Mintaka. Guillo is distrustful of the stranger, but with few options at hand, they accept his lead and escape through the sewers.
Guillo expresses distaste for the rankness of the sewers as they surface in Mintaka, where the city is on high alert looking for the two of them. Sagi concludes that they should find a liner to Hassaleh to hide out for a bit since he never told the Dark Service where he’s from. Guillo protests but follows Sagi. On their way to the port, the pair is attacked by a large group of imperial soldiers led by Giacomo. A mysterious girl leaps to their rescue and handily fends off the soldiers, introducing herself as Milliarde. Guillo is immediately suspicious of her ‘evil vibrations’, but she joins them on the liner regardless, eager to see Sheratan.
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“Don’t say I didn’t warn you. … You could drop a ton of bricks on her, and the bricks would be helpless.”
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The trio enter Nusakan Thornwood and Guillo complains about feeling sick whenever being in the area. Milly is surprised at this statement, and Sagi explains that when he was a little kid he found Guillo buried in the Thornwoods. Neither of them knows how it came to be there as Guillo doesn’t have any memories from before meeting Sagi. The only clue is the awful feeling it gets from being here.
They arrive in Sheratan and catch up with Gena and the rest of the town for several days, reminiscing about old times and helping out with chores. When Tik and Wacho return from Lake Botein, they bring back rumors of a huge monster in the lake that might be connected to the recent disappearances in the village. The trio goes to the lake to investigate, and sure enough see the silhouette of a large creature in the water that matches the one back at the Emperor’s Residence. They manage to drain the lake and save some of the missing villagers, but the monster attacks them. Once more they are overwhelmed until Guillo begins to glow and attack the monster, swiftly dispatching it. Unlike last time, Guillo remembers the entire ordeal and speculates that, “I may have been made for the sole purpose of killing these things.” With more villagers to find, the group agrees to discuss the implications later.
When they return to Sheratan, a troop of imperial soldiers is waiting for them led by Valara in a large Machina Arma. Despite doing their best to defend themselves and village, the trio has no chance of winning against such a powerful machina and soon find themselves cornered. Before Valara can end them, the lake monster jumps into the fray and begins ripping into the machina. Seeing that Valara is charging a devastating blast, Guillo warns Sagi and Milly and they leap out of the way just in time to avoid Valara’s laser blast. The monster is obliterated along with a good chunk of Hassaleh. Sagi passes out from the pain.
Unlike the last time, Guillo and Milly arrive with Sagi in the same other world and look around in confusion while the group of strangers asks ‘Marno’ if he’s alright. Despite standing right in front of them, they don’t seem to see or hear Guillo and Milly at all. Without knowing anything about where they are or how to get back to Sheraton, their best option seems to be following the group of strangers towards a place called Naos. In the Sandfeeder's Nest, the group encounters the giant Sandfeeder itself which is immune to the strangers’ magic. Sagi, Guillo, and Milly however defeat the creature with ease. Guillo notes that their magic seems very similar to its own, maybe even stronger.
Sagi gets one of his headaches again and the trio returns to the present, where the fallen lake monster fades away in a black mist and Valara calls a tactical retreat. Sagi collapses and Guillo and Milly drag him back to the orphanage. After he comes to, the three make plans to return to Alfard to speak with Verus to learn what he knows about what happened the night of the Emperor’s assassination. Gena, Wacho, and Tik accompany them to the port to see them off.
Now that they are back in Mintaka, Guillo dismisses Milly, saying that she can return home now that she’s seen the outside world. Milly refuses, reasoning that she can lead them to Quaestor Verus’ residence much easier than they could find it on their own. With Sagi wanting to accept Milly’s continued assistance, Guillo belligerently relents and she leads them away.
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“Pompous little wench! I'll eat you yet!”
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Olgan’s funeral procession is taking place in the streets of Greater Mintaka, and the people are abuzz with excitement about the upcoming imperial candidate speeches. The three join the crowd in the central plaza to witness Lord Baelheit and Quaeston Verus’ introductions. Guillo notes upon Verus’ lackluster speaking skills and asks Milly about the promachination that was mentioned in Baeheit’s speech.
Just as the three of them turn to head out, a bomb goes off in the plaza that throws the area into chaos. Sagi and Milly are thrown to the ground and Sagi looks around frantically for Guillo who was the closest to the blast zone. Thanks in part to its inhuman nature, Guillo walks out of the wreckage unharmed. The same can’t be said for the various other citizens who were nearby and the three offer to help the bystanders.
After the commotion settles, the group arrives at the Quaestor’s residence where Geldoblame is waiting to bring them in. The three are of them are introduced to Verus who remarks about how he’s heard about how Guillo butchered the umbras, and Guillo is none too pleased that Verus seems to know so much about their exploits already. After their introductions, Verus goes into detail about Baelheit’s plans to spread promachination to the other islands and asks for Sagi’s assistance in stopping him. In exchange, he’ll strike the assassination charge from Sagi’s record in addition to sending aid to the orphanage. The three retire to think it over.
Milly suggests they take a walk to Azha for a change of scenery while Sagi thinks on the Quaestor’s offer. The three of them split up once in Azha and Guillo is immediately grabbed by the local children who begin to play and hang from its frame, much to its chagrin. The three reconvene once Sagi makes up his mind and they return to Greater Mintaka. Sagi apologizes for making the two of them worry.
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“Worry? I don't do that. I just follow you around wherever you go.”
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Working Under Verus
Now in the employ of Quaetor Verus, they receive their first task which in catching the Mourning Mistral, the rogue person who set off the bomb in Greater Mintaka. After a series of investigations the three confront Bein in the Lava Caves and engage in combat against the umbra that appears. Once again, Guillo is enveloped in powerful energy and awaits Sagi’s confirmation to kill the monster. As Sagi is hesitating, Valara arrives in her Machina Arma and kills the creature herself. Sagi passes out and the three are transported to the other world.
Sagi, Guillo, and Milly come to in Naos where Seph and the others are meeting about what to do about Wiseman. The plan is to go to Cujam. Milly proposes they go out and explore to try and figure out where they keep ending up during these dreams of theirs. Guillo keeps getting the feeling that this place is familiar somehow. The trio walk out onto a vantage point and see that they are somehow under the sky itself with land stretching as far as the eye can see.
Back in the Lava Caves, the three have to make a hasty escape as Valara’s wanton attacks have destabilized the cave, all the while they are being pursued by the Lord of the Lava Caves. Guillo berates Milly for sleeping through her school lesson on how to slay such a creature, but they kill the creature in the end and return to Verus’ estate.
After debriefing on the situation, Verus gives the bad news that Baelheit overrode the motion to clear Sagi’s name. He requested to see Sagi in person before being exonerated. Guillo believes that walking into Baelheit’s presence would be a death sentence, but Verus reassures them that it’s unlikely that Baelheit will do anything to harm them and Sagi insists that they both go through with it.
Sagi and Guillo enter Baelheit’s residence and meet Shanath, whom they recognize as Emperor Olgan’s killer. He flatly denies their accusations and reminds them that on the books, Sagi is the one who murdered the emperor. They follow Shanath to Baelheit’s office where their meeting is brief. Baelheit only wanted to verify the claims that Sagi was a spiriter, and with that he releases them both. They reunite with Milly and return to Verus. Verus sends the group to Diadem to secure their cooperation in opposing Baelheit’s promachination. After meeting Celsica and the knights of Diadem, the trio chase after King Ladekahn and Gibari through the cloud passage. Guillo is unsettled by the shifting, fluffy environment. They arrive in Nashira and witness the king and Gibari being captured and make a plan to get captured as well to meet up with them. Once together with the two boys, they all make their escape together and after wreaking abit aof havoc on the soldiers who have occupied Nashira, they sneak out of town via the secret passage in Anna’s pub.
Giacomo ambushes the trio on their way back to Sheliak, but is handily beat. Ladekhan and Gibari head back to Sheliak much to the dismay of Rambari who’s just arrived. Guillo comments on their precoscious natures. Back in Shelliak, the empire has invaded and begun installing machina in the heart of the Cloudvents. The party goes in after them and encounters Shanath, Valara, Heughes, and Nasca, prompting a fight over the fate of Diadem’s cloudvents. When the confrontation takes a turn for the worse and King Ladekahn gets captured by Shanath, Rambari’s death triggers the appearance of another umbra. Sagi blacks out and the group is sent to the other world.
Guillo reminds Sagi that they’re stuck here for now, despite how much he might want to get back to the catastrophe they left behind. With little other option, the group heads to Cujam with the four siblings to meet with Wiseman. The meeting goes poorly and the three are sent back to the present.
Back in the Cloudvents, Nasca approaches in his Machina Arma. Despite their best efforts, Sagi, Guillo, and Milly can’t even lay a scratch on the machine and are forced to retreat with the help of Ladekahn. After settling things with Ladekahn, the group returns to Alfard.
They all debrief with Quaestor Verus and learn about the origins of the Afterlings they keep running into before being sent to Sadal Suud. In Perkhad, the empire has commissioned a local artist to draw wanted posters of the three companions which has the town on high alert. Guillo is incensed about the inaccuracies of the illustration and demands they be taken down.
After quieting the rumors, the trio follow Rodolfo and Heughes to Cebalrai, then back to the Lord’s Mansion in Pherkad to try talking to him again. Guillo is unimpressed with Rodolfo’s selfish plan to milk the empire for money, but despite Rodolfo’s reluctance to go forward with promachination, Heughes enters and invites Sagi and crew to Nunki Valley where he’s already begun promachination.
Sagi, Guillo, and Milly are no match for Heughes and his Machina Arma, and soon Shanath arrives with a new threat, an afterling born of a wild animal. Outmatched by the creature, Guillo begins to glow with the now familiar energy and reassures Sagi that it’s almost over, but before the creature can be neutralized, the afterling knocks Guillo out of the way and grabs Milly, forcing Sagi to land the killing blow, sending them all to the other world once more.
The three follow Seph and the others around for a while, fist to Naos, then to Zaurak Keep, before getting sent back to the present.
Guillo prompts Sagi to call Verus after the failure to stop promachination in Sadal Suud. Unfortunately Verus can do little but offer his consolations of their efforts.
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“Callous, isn't he? I almost died, and he says "good work"?”
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With only one more continent to go, the three set out for Anuenue. En route they are shot out of the sky by a Dark Service patrol ship and crash land in the Holoholo Jungle. After fighting off a Holoholo Bird, the three try to find their way out of the jungle and get hopelessly turned around in the sprawling jungle. Without a landmark stone, they have no conventional way out of the jungle, but with the help of an Oliphant and a Holoholo Fruit, they manage to blaze a trail to civilization.
The three secure an audience with Queen Corelia, but she is unwilling to step in on international affairs. As they’re unable to leave Anuenue with their broken ship though, they ask around to see if anyone on the island might be able to help with their ship repairs. With Corellia busy and with little infrastructure for such things on Anuenue, they venture to Opu Village.
They meet Lolo who claims that with wood from Celestial Tree, she could make parts sturdy enough to work with the machina of their ship. They hear reports of imperial troops in the Veinroots of the Celestial Tree and Sagi volunteers them to help. With the help of Lolo’s gadgets, they make it to where Baelheit’s men are working in the Veinroots and confront Valara and Shanath.
An afterling appears and attacks Valara on behalf of the tree. Sagi impresses on the others that it’s not right to kill these creatures and they agree to target the roots instead, aiming to free it from the dangerous area they’re in. Although they succeed, Valara uses her Machina Arma to kill the afterling anyway, sending Sagi and the others to the other world.
The three are consigned to follow the strangers through Zaurak Keep and watch them make a deal with the Dark Brethren, receiving the power to slay Wiseman. They then follow them back to Naos and realize that this whole time they’ve been travelling back in time to the Age of the Gods. They resolve to try to help Seph and the others while they’re here and follow them to the Battlefields of Atria before Sagi’s headache send them back to the present time.
Surrounded and outmatched by Valara and her men, they retreat once more. Guillo presses them to continue on to ask Corellia for the fell branches they need. With fell branches in hand, Lolo repairs their ship and they finally manage to head back to Alfard.
Baelheit is supposed to make an announcement tomorrow, so Geldoblame offers his room for them to stay the night in the city. Guillo insists they take a moment to go over the facts of their journey so far so they’re all on the same page.
Guillo is of the opinion that they should let Baelheit and Verus sort out their issues between themselves from now on. It’s beyond anyting they can ehlp with. Same with “that mess with the past and the gods.” Guillo tries to convince Sagi that it’s too dangerous, but Sagi steadfastly stands by that what Baelheit is doing is wrong and he can’t just sit by and let it happen. Guillo relents, not about to let Sagi go off on his own.
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“Alright. I go where you go. If that's your decision, then I'll go with you, no matter how far. But don't come crying to me later.”
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The next day the three attend the speeches in the Greater Mintaka square and witness as Shanath brings out Gena as a demonstration of Baeheit’s plan for a ‘no wing’ future. Sagi transforms into an afterling and is shot, sending him to the past. After the Malpercio group murders the entirety of Wiseman’s army, a group of Children of the Earth approach them. One by one the two sorcerers summon their godcraft puppets to kill each of the siblings until they finally arrive at Marno and a past version of Guillo drops from the sky and attacks. After a tough battle, past Guillo lunges forward and stabs Marno through the stomach, killing him. Guillo and Milly arrive and recount
After getting sent back to the present, Guillo and Milly found themselves back in the plaza where Sagi was on the verge of collapse. During the commotion they grabbed Gena and fled Mintaka to get her back to Hassaleh. They then returned to Alfard to find and rescue Sagi from the Vega Building Site.
They start to look for the best way out of the gloomy construction site and run into Shanath who intends to kill Sagi and the others as well. After their fight with Shanath and his Machina Arma, they listen as he recounts the truth behind the maldeiter project and either kill him or leave him to die.
Guillo’s Origins
The three of them return to Hasseleh to check on Gena. Sagi wants to find something to help Gena’s recovery and vows to scour the whole world for the solution if he has to. Guillo accepts this quest and vows to help the whole way. When Sagi prompts Guillo and Milly if they also have anywhere they’d like to visit along the way, Guillo requests to visit Duhr as it seems clear due to the dreams of the past, that they share some sort of connection.
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“I want to know what I am. Why I was made. I might find some answers there.”
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The Great Kamroh brings them into a side chamber where there are three empty alcoves and one with a very familiar looking puppet inside. He introduces the puppet as Seginus and says that it’s been passed down from chief to chief since ancient times. Guillo touches the puppet and the three companions find themselves transported to a strange crystalline dimension. They surmise that they are now within Seginus in some form or another. Guillo beseeches the other two to help uncover the answers they might find here.
Inside Seginus, the trio encounter pockets of memory that detail the creation of four vessels; Seginus, Syrma, Dubhe, and Guillo. The vessels are to be infused with magic from the two Earth Children’s most powerful sorcerers and used to kill the god-like beings that are waging war on their lands.
The sorcerers are unable to get Segines to fuse properly with their magic, so it’s decided that they will each take one vessel and bond both of their magic to Guillo as the threat of Malpercio looms in Atria.
In a later memory, the sorcerers discuss their plans to raise the islands into the sky to protect the people remaining. Two of the godcraft have been destroyed, but it’s unknown what happened to Guillo. They presume that it was buried in a sea of corpses and lost to time. They leave to prepare the rituals needed to seal Malpercio into the End Magnus’.
The three discuss what they saw, surmising that the two sorcerers who infused their magic into Guillo must have remained in its body after the battle. Guillo expresses regret for killing Sagi’s guardian spirit/Marno in the past, but Sagi is quick to correct that no matter what happened in the past, the Guillo that they all know now is a good friend, which seems to make Guillo feel a bit better.
Activating all of the memories in Seginus causes the inert puppet to call out to them, calling for the death of Malpercio, sensing Sagi’s guardian spirit. A mental avatar of Seginus appears and fights the trio, but is bested. They return to consciousness in Gemma once more and Guillo thanks the Great Kamroh for allowing them access to the puppet. Guillo asks the Great Kamroh if he would seal Seginus’ power away.
Confronting the Empire
Verus requests and audience with the three heroes, wanting to discuss what to do about Tarazed. Before they can board it, it takes off, revealing Baelheit’s plan to the world. The three sneak aboard using the mass immigration of Alfard’s citizens as cover for the Sfida and begin the search of Baelheit.
While exploring Tarazed's Core, they find several rooms full of dark cube-like structures. Milly and Guillo lend Sagi a portion of their heart’s power to make it through the rooms.
Finally the three confront Baelheit on Tarazed’s bridge. Sagi and Milly attempt to talk Baelheit down from his zealous mission to little avail. Tensions escalate and Baelheit attacks Milly. Guillo snaps and attacks Baelheit, but he has safeguards in place and Guillo is caught by an electrical field that disables its body.
Guillo shoves Milly out of the way and takes her place in the machine.
At some point Sagi and Milly recovered Guillo’s head from Tarazed, which still exemplifies some sort of life through its glowing eyes.
Battle Style
Guillo uses a variety of magic based attacks with Ice being the most used element and has the highest attack power of the three, but the lowest HP. In manipulating its own body to channel magic into a wide variety of elemental finishers and large destructive blasts of magic, they are able to use powerful magic not normally used by people of the sky. Guillo is the only party member that has finishers of every element and is the only party member that can use certain high level healing magnus.
Equipment
- Sorcery Sophia
- Hidden Sophia
- Mars Sophia
- Idios Pyr
- Ice Roue
- Apsu Sophia
- Deluge the Seabane
- Thunder Roue
- Thor Sophia
- Light Sophia
- Fair Guardian
- Cross Sophia
- Hades Sophia
- Fire Sophia
- Burning Revelation
- Meteor Sophia
- Deuteros Pyr
- Ice Sophia
- Ice Sense
- Apsu Logos
- Thunder Sense
- Thor Pathos
- Holy Vein
- Sophic Guardian
- Cross Sagesse
- Hades Sagesse
Special Attacks
Armor
- Heat Robe
- Robe of Firelight
- Pyre Frock
- Nixie Garb
- Sleet Shawl
- Freezing Gown
- Thunder Robe
- Thunderhead Cloak
- Holy Shroud
- Mephistopheles Cloak
- Sublime Garb
- Flame Robe
- Indigo Flame Robe
- Firedawn Robe
- Firemoon Robe
- Burning Pyre Frock
- Canonical Pyre Frock
- Undine Garb
- Snowstorm Shawl
- Jinni's Frost
- Iceberg
- Frozen Gown
- Lightning Robe
- Thundergod Cloak
- Whitebolt Cloak
- Blackbolt Cloak
- Holy Fireshroud
- Holy Lightshroud
- Holy Vigilshroud
- Flamistopheles Cloak
- Levistopheles Cloak
- Inferno Cloak
- Sacrosanct Robes
- Garb of Atonement
- Garb of Thorns
Trivia
In Other Languages
- Japanese: Guillo (ギロ)
- Any additional name localizations
Gallery
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Portrait from Baten Kaitos: Origins
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Portrait from Baten Kaitos: Origins
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Portrait from Baten Kaitos: Origins
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Portrait from Baten Kaitos: Origins