Spirit Choices: Difference between revisions
(Fixed misspellings, improved clarity, added info on the Origins ending, added page to main category) |
ChronosAbyss (talk | contribs) m (Changed category) |
||
Line 1,579: | Line 1,579: | ||
The choices "Let him go" and "Let her go" unlock some additional cutscenes for the ending sequence. However, they also skip some unique battles and thus may cause the field guide to be incomplete until the next playthrough. | The choices "Let him go" and "Let her go" unlock some additional cutscenes for the ending sequence. However, they also skip some unique battles and thus may cause the field guide to be incomplete until the next playthrough. | ||
[[Category: | [[Category:Gameplay Mechanics]] |
Latest revision as of 06:35, 14 May 2024
At various points in the Baten Kaitos series, the player is prompted to choose one of (usually) two dialogue options. These choices generally don't affect plot progression, but instead influence the bond between the player and the protagonists.
The exact bond value is never shown to the player. Its effects differ between the games.
Baten Kaitos: Eternal Wings and the Lost Ocean
Kalas and Xelha have separate bond values. The higher a character's bond value, the more often they will get a chance to use a spirit finisher.
When Kalas or Xelha play the second to last possible card in their combo, one of the cards in their hand may turn into a spirit finisher card.
There are six spirit finishers - one for each element. Their ATK stats are all 70 (50 elemental) multiplied by the user's class level.
Location | Choice 1 | Kalas | Xelha | Choice 2 | Kalas | Xelha | Prior choice |
---|---|---|---|---|---|---|---|
Moonguile Forest | I'm only a ghost! | I'm right here! | |||||
Pleasure to meet you. | +5 | Whatever! | -5 | ||||
Pleasure to meet you. | Whatever! | -5 | Whatever! | ||||
Okay. Pleasure to meet you. | Why? | -15 | Whatever! | ||||
I don't remember. | I remember. | ||||||
Let's go after him. | +5 | Let's just leave him alone. | -10 | ||||
Pherkad | Sure, whatever. | Why me? Forget it! |
|||||
Of course. | +10 | No, I don't. | -10 | ||||
To get vengeance for my grandfather and brother. | I want to save Xelha. | +10 | |||||
Rodolfo's Mansion | Let's find our way up to the ship! | +5 | Shouldn't we find Xelha first? What about Xelha?! |
+5 | |||
Let's get Giacomo. | -5 | Let's look for Xelha. | +5 | ||||
Let's help her. | Let's refuse. | -5 | |||||
Let's help her. | Let's refuse. | -5 | Let's refuse. | ||||
Let's help her. | Let's refuse. | -5 | Let's refuse. | ||||
Pherkad | Let's help her. | +10 | You're right, it's too much of a risk. | -10 | |||
Nashira | Let's do it. | Let's turn him down. | -5 | ||||
Nice to meet you, too. | Ignore him. | ||||||
Sheliak | Sounds good to me. That sounds good. |
Let's fight our way in through the front door! Why not fight our way in? |
-5 | ||||
Castle Elnath | Let's go. | We shouldn't go. | -5 | ||||
Komo Mai | Let's look for it. | Let's head back to Diadem. | -5 | ||||
Library of Magic | I'm okay. | I'm not okay. | -5 | ||||
Celestial Tree | Let's fight her! | Hold on! Don't fight her. | |||||
Trail of Souls | Of course I trust you. | I don't trust you. | |||||
Not bad. | Bad. | ||||||
Parnasse | Let's save Melodia! | Let's wait for the guards. | |||||
Nekton | I remember. | I can't remember. | |||||
I know. | I don't know. | ||||||
I don't really know. | I won't tell you. | I know. | |||||
Coccolith | Use the Shadow Magnus! | ||||||
Duke Calbren's Manor | Let's go! | +10 | ... | -10 | |||
Hello! | You're imagining things. | -5 | |||||
Balancoire | I don't want to believe it, but... | No, of course not. | |||||
Azha | Now's not the time for this Kalas. I don't think now is the right time Kalas. |
Ask to hear more of Savyna's story. | |||||
Lava Caves | Don't get all mushy on me. | Umm. Don't mention it. | +5 | ||||
No, it doesn't. | Of course it does. | ||||||
Cebalrai. | +10 | Pherkad. Nashira. Sheliak. Komo Mai. Opu. Parnasse. Reverence. Balancoire. Mintaka. Azha. |
Of course it does. | ||||
And if I was? | -10 | Of course not!! | +10 | ||||
Kalas, stop this! Kalas, please stop this! |
+5 | Do whatever you want. | -5 | ||||
Snap out of it, Kalas! Please snap out of it, Kalas! |
+5 | I understand now... | -5 | ||||
Kalas stop! Kalas, please stop! |
+10 | Go on Kalas. | -10 | ||||
It seems that way...... | -5 | Listen to me, Kalas. | +5 | ||||
Imperial Fortress | Who is it? | -5 | Xelha?! | +5 | |||
Where are you? | I'm here! | +5 | |||||
Who? | -10 | Yes | +10 | ||||
Okay! | +10 | But... | -10 | ||||
Yes, it's me. | Sorry to have kept you waiting! | +5 | |||||
Interdimensional Crack | I feel it, too. | Feel what? | |||||
Corellia's Palace | Right, let's go! Of course, let's go! |
+5 | No way! Absolutely no way! |
-5 | |||
Kaffaljidhma | No problem. | +5 | It was actually pretty hard. | -5 | |||
Corellia's Palace | I don't know... | -5 | Sure, it'll be fine. Yes, it'll be fine. |
+5 | |||
Imperial Fortress | Wake up, Kalas! | You prepare to die, Kalas! | +5 | ||||
Don't, Kalas! | +5 | Snap out of it, Kalas! Please wake up, Kalas! |
|||||
I don't know... | -5 | Use the Mirror! | |||||
Stop it... | -5 | Hang on, Xelha! | +5 | ||||
No! Kalas!! Don't, Kalas!! |
+5 | Do what you want. | -5 | ||||
Mintaka | Yeah, I'll go with you. Yes, I'll go with you. |
+10 | No, thanks. Sorry, but no thanks. |
-5 | |||
Yeah, I'll go with you. Yes, I'll go with you. |
+5 | No, thanks. Sorry, but no thanks. |
-5 | No, thanks. Sorry, but no thanks. | |||
Yeah, I'll go with you. Yes, I'll go with you. |
No, thanks. Sorry, but no thanks. |
-5 | No, thanks. Sorry, but no thanks. | ||||
Yeah, I'll go with you. Yes, I'll go with you. |
No, thanks. Sorry, but no thanks. |
-10 | No, thanks. Sorry, but no thanks. | ||||
Oh, okay. Umm, okay. |
+5 | Yeah, you can depend on me! Yes, you can depend on me! |
|||||
Dive into the Taintclouds! | Let's find another way. | ||||||
Gemma | Nice to meet you. | What was that?! Pardon me?! |
|||||
Nice to meet you. | One more time! | -5 | What was that?! Pardon me?! | ||||
Nice to meet you. | One more time, please! | -5 | One more time! | ||||
Labyrinth of Duhr | Yeah, let's go back and help them. Yes, let's go back and help them. |
+10 | No, we can't risk it. | -15 | |||
Corellia's Palace | Okay, if you say so. All right. |
+5 | No, we shouldn't. No, we shouldn't act alone. |
-10 | |||
Cebalrai | Okay. Let's go, Kalas! Let's go, Kalas! |
It's not over yet, Kalas! | |||||
Celestial Alps | I'm right here, Kalas! I'm right here Kalas! |
Hang in there, Kalas?! Hang in there Kalas?! |
|||||
Corellia's Palace | Same here, Kalas. Same here. |
What's with you all of a sudden? | |||||
Cor Hydrae | Wake up, Melodia!! | ||||||
Ready when you are! | Let's do it. | ||||||
Moonguile Forest | I'll...I'll do it... | No, I won't do it! | |||||
Save those lost in despair... | |||||||
The darkest pit of night... | |||||||
We who have forsaken our song, and buried our future... | |||||||
Nekton | I don't know... | Yeah, I think so... Yes, I think so... |
|||||
Goodbye. |
Sunrise of Destiny
In Corellia's palace, just before the party sets off to infiltrate Cor Hydrae, Kalas' dialogue depends on his bond value.
If Kalas' bond value is 50 or greater, he will express appreciation to the player, and a dialogue prompt will appear:
Well...this is the big day. The end of the line.
Hey, listen, <player>...
This may be it for us.
We've been through a lot together, and it was a hell of a ride, thanks to you.
I owe you one, <player>.
Choices:
Same here, Kalas.
Same here.
What's with you all of a sudden?
If the player chooses "Same here, Kalas." or "Same here.":
I'm glad to hear that.
We'd never have made it without you.
That night, way back, in the Forest of Spirits...
I'm glad it was you who came to me. Really glad.
If the player chooses "What's with you all of a sudden?":
Ummm...Well...You know...
I guess I've caused you a lot of trouble. We've really been through a lot, though, haven't we?
I can't imagine what would have happened to us without you.
The two dialogue branches converge here:
Anyway, it'll all be over by this time tomorrow.
Whether we manage to stop them...Or whether they end up killing us...
Everyone needs to say goodbye someday...so before that time comes...
Let's go out with a bang! We can do this together, okay?
Let's get going, <player>!
If Kalas' bond value is less than 50, he will only say these two lines:
Well...this is the big day. The end of the line.
Let's go, <player>!
Ending
Kalas' bond value increases by 1500 when the true final battle begins. If the player uses a spirit finisher, the boss is instantly defeated.
Kalas' dialogue in one of his flashbacks depends on his bond value.
If the bond value is greater than 1540:
<player>? So, that's your name...
Not bad.
My name is Kalas. We're a team now, you and I.
Well, hang in there for me, okay, <player>?
<player>?
If the bond value is 1540 or less:
<player>? So, that's your name...
Ummmm...Okay. It's a...
It's your name, after all. My name is Kalas.
Nice to see you, <player>...
Baten Kaitos Origins
Increasing the bond value results in more "spirit draws". A spirit draw puts the best card for the current situation into the "NEXT" slot, no matter how far into the deck it would have been.
For example, when someone needs healing, a healing item is drawn, or when a spirit number is missing in a combo, a card with that number is drawn.
Spirit draws are indicated by a glow on the card as well as a high-pitched sound effect.
The chance of a spirit draw occurring is calculated as follows:
Bond value * 0.09% + bonus
"Bonus" is the sum of all Heartflask and Heartenbrace effects from the quest magnus inventory:
- Heartflask (stage 2): 1%
- Heartflask (stage 3): 3%
- Heartflask (stage 4): 5%
- Heartflask (stage 5): 10%
- Heartenbrace: 0.3%
- Potted Heartenbrace: 0.3%
Cutscene | Choice 1 | Choice 2 | Prior choice | ||
---|---|---|---|---|---|
Emergency Summons | Yes | +3 | ...... | -1 | |
The mission | Of course! | +1 | You sure about this? | +2 | |
What are you doing? | Just ignore them | +2 | Let's shut them up | +1 | |
Enter Guillo | You know it! | +1 | Uh...not exactly | -1 | |
Leave it to me! | +2 | Don't count too hard | -1 | ||
Leave it to me! | +1 | Yeah, yeah | -2 | Don't count too hard | |
Outside the palace | What does SHE know! | +1 | Maybe she's right... | -1 | |
Imperial assassination | OK! | +1 | Wait, Sagi... | +1 | |
Let's barge in | +1 | Let's turn back | 0 | ||
Run, Sagi! | +1 | Let's get 'em! | 0 | ||
Thoran and Seph | Are you OK, Sagi? | +3 | Where'd Guillo go? | -2 | |
No, I'm fine | +1 | I don't know... | +1 | Are you OK, Sagi? | |
Piggyback, piggyback! | -1 | Don't take rides from strangers | +1 | ||
Enter Geldy | Let's hear him out | +1 | I don't trust him! | +1 | |
Head for the port | Let's head into the city | +1 | Let's go back to the sewers | -1 | |
Good idea | +2 | Isn't that risky? | +1 | ||
Milly joins the party | Yeah | +3 | That's what you think... | -1 | |
Within the ship | Not at all! | +1 | Yes, I mind! | -1 | |
Let's be friends | It's true | +3 | It's all a lie | -2 | |
Nice to meet you, too | +1 | I don't like her | -1 | ||
Oh, all right | +1 | Seriously, I don't like her | -3 | I don't like her | |
Sheratan | I'm sure they're fine | +3 | Who knows, really? | -3 | |
What do we do now? | Not bad at all | +1 | You really want to do that? | +2 | |
I'll help! | +2 | What about Milly? | +1 | ||
The monster appears! | Good idea! | +2 | I don't think so | -1 | |
Back to the past | Let's give this some thought | +2 | Let's go with them | +1 | |
From here on out | Let's go to Alfard | +2 | It's still too risky | -1 | |
Public speeches | Not especially | +3 | Something echoed in my heart | -1 | |
It wasn't quite like that... | +1 | I couldn't say for sure | -1 | Something echoed in my heart | |
Let's tend to the injured | +3 | We should hurry along | -2 | ||
You're right, sorry | +2 | Verus comes first | -1 | We should hurry along | |
Verus's proposition | I'm <player> | +1 | Go to hell | -1 | |
Let's help | +2 | We should think it over | +1 | ||
Sagi and Bein | You did? | -1 | I figured | +3 | |
Of course you can | +2 | Not a chance | -2 | ||
We accept your offer | Of course | +1 | No! Don't do it! | -3 | |
It isn't Nollin | It's wrong | +1 | It was bound to happen | -2 | |
Bein and Lyuvann | Do it! | -1 | I can't | +1 | |
Valara's attack | Don't! | +2 | ...... | -1 | |
Thoran and Marno | Let's get some advice | +1 | Yeah, who needs him? | -1 | |
Seph and Quis | Let's go | +1 | Let's stay and listen | +1 | |
Ven and Marno | That's what I'd like to know | +1 | Yep, every last one! | +1 | |
Lord of the Lava Caves | Sagi, you OK? | +2 | Get up already | +1 | |
You did well | Let's go see Baelheit | +1 | It could be a trap | +2 | |
At Baelheit's residence | Let's go with her | +2 | Let's meet up later | -1 | |
Audience with Baelheit | ...... | -2 | Yes, it's me | +3 | |
The letter | You are? | +2 | I guess you are | -2 | |
Ladekahn and Gibari | Good idea | +1 | Give the kid some space | -1 | |
Nashira, occupied | Brilliant! | +1 | Will that work? | -1 | |
In the greatroom | Wait... | +2 | Have a nice trip | -2 | |
He's special to me | About Gibari... | +3 | Let's go | -2 | |
To Sadal Suud | Rodolfo could be trouble | +1 | He's a nobody | +1 | |
I know it | -1 | Don't know it | +1 | ||
Never thought about it | +1 | Who cares? | -2 | ||
It disappeared? | +1 | It was discarded? | +2 | ||
Landing in Pherkad | Let's look for Rodolfo | +2 | Let's pick them off! | -2 | |
In front of the estate | Let's find another way | +1 | Crash! Crash! | -1 | |
Sagi and Rodolfo | Give up | -3 | Try him at his estate | +1 | |
I lost again!? | You do? | +2 | Me too | +1 | |
Rodolfo's intentions | This place is the sticks | +1 | Oh, it's all right | -1 | |
Let's trust him | +1 | He's lying | -1 | ||
Shall we leave it at that? | Sagi, enough! | -1 | This time we'll get him! | +2 | |
I can't take it anymore! | That's right | +1 | How about some HELP? | +2 | |
The audience | Let's harass her | +2 | Not much | -1 | |
The grounded Sfida | Let's contact Verus | +1 | We could ask Corellia | +1 | |
A premonition | Trouble? | +1 | I don't know | -1 | |
Invading the Veinroots | OK! | +1 | What about the branches? | +2 | |
Lolo, AGAIN!? | Jump! | +1 | Give up | +1 | |
We mustn't kill the afterling | You mustn't kill it! | +3 | ...... | -3 | |
The Dark Brethren | No! | -1 | I'm with you! | +1 | |
All right | +1 | No! | -1 | No! | |
No, never! | -1 | All right | +1 | No! No, never! | |
Malpercio | I know, I know | +3 | I'll sit this one out | -3 | |
The useless guardian spirit | A guardian spirit | -3 | Not sure | +3 | |
Cleanup | Definitely not | -1 | That's correct | +1 | |
I agree | +3 | I don't care | -3 | ||
I'm in, too | +3 | Have a nice trip | -3 | ||
The council meets tomorrow | Quite the dump, you mean... | -1 | Yes, very | +1 | |
Sagi's true form | Sagi! Wake up! | +1 | Sagi! Can you hear me? | +2 | |
Sagi! Are you all right? | +2 | Sagi! Can you hear me? | +1 | ||
We have to get out of here | +1 | Do you remember...? | +3 | ||
I remember | +2 | Not really | +1 | ||
Malpercio | +3 | I'm a guardian spirit! | -3 | ||
I'm sorry. | +1 | ...... | +1 | ||
Sagi... | +2 | ...... | -1 | ||
...... | -2 | What comes next? | +2 | ||
...... | 0 | What comes next? | +2 | ...... | |
What should I do? | +3 | What will happen to you? | +1 | ||
No, I don't want that! | +1 | I guess I can't stop it... | +2 | What will happen to you? | |
...... | -2 | What should I do? | +1 | No, I don't want that! | |
You be part of me | 0 | I'll be part of you | +3 | ||
Likewise! | +3 | No problem! | +3 | ||
Sagi's awakening | Don't give up! You're not alone! | +3 | ...... | -3 | |
Join your heart with mine! | +3 | Concentrate! | +1 | Don't give up! You're not alone! | |
Concentrate! | +1 | ...... | -3 | ...... | |
Join your heart with mine! | +2 | ...I don't know | +1 | Concentrate! | |
Join your heart with mine! | +2 | ...... | +1 | ...... | |
Shanath's death | That's enough! Sagi! | +3 | ...... | -3 | |
My mission | I don't really remember anyway | +2 | How could you?! | -3 | |
Come on, Guillo... | +1 | All right, I remember | +1 | I don't really remember anyway | |
For Father | I forgive you | +3 | Sorry's not good enough | -3 | |
Let's gather them again | Of course! | +3 | When I get around to it | -3 | |
Will they be redeemed? | Who knows | 0 | I think they are | 0 | |
You're awfully pesky | I'm with you, Sagi! | +2 | I'll try! | +2 | |
Heughes will laugh at me | Let him go | +3 | Give him what he wants | -3 | |
I'll test your skills | I'm with you, Sagi! | +2 | I'll try! | +2 | |
Is this your idea of mercy? | Let him go | +3 | Give him what he wants | -3 | |
C'mon | I'm with you, Sagi! | +2 | I'll try! | +2 | |
Work is work | Let her go | +3 | Give her what she wants | -3 | |
Tarazed takes off! | There's no other way! | +1 | Could you really do that? | +1 | |
Tarazed | Of course! | +2 | I'm not feeling it | -1 | |
The captive afterling | I'll try Let's set it free |
+2 | There's no need | -1 | |
Who were you thinking of? | It was me, wasn't it? | +3 | Oh-ho, it was Milly! Guillo, perhaps? Maybe it was Lolo It was Gena |
-1 | |
Didn't think of anyone | -3 | ||||
A new journey | We'll always be together | 0 | One day we'll say goodbye | 0 | |
No matter where life takes us... | 0 | We'll always be together |
Secret Dialogue
If the bond value is at least 100 at the end of the Anuenue chapter, there will be some extra dialogue lines during the flight to Alfard.
Regular dialogue:
Guillo: That girl's going to be some serious competition.
Milly: Competition? What are you talking about, dingbat?
Guillo: Don't play dumb. This is what you call a love quadrangle.
Milly: "Quadrangle"? "Quad"?! Where are you getting "quad" from? Assuming you're counting me—there's me, Sagi, and Lolo... Who's the fourth?
Guillo: Me.
Milly: You?!
Guillo: Is that so wrong?
Milly: Yes! I...I mean, no...
Guillo: All right, then.
Extra dialogue:
Milly: Still...at least part of Sagi's heart already belongs to someone else. Huh, <player>?
Guillo: Hmm... You do have a point.
Milly: All right, then.
Ending
The choices "Let him go" and "Let her go" unlock some additional cutscenes for the ending sequence. However, they also skip some unique battles and thus may cause the field guide to be incomplete until the next playthrough.