Spirit Choices: Difference between revisions

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The choices "Let him go" and "Let her go" unlock some additional cutscenes for the ending sequence. However, they also skip some unique battles and thus may cause the field guide to be incomplete until the next playthrough.
The choices "Let him go" and "Let her go" unlock some additional cutscenes for the ending sequence. However, they also skip some unique battles and thus may cause the field guide to be incomplete until the next playthrough.
[[Category:Main]]
[[Category:Gameplay Mechanics]]

Latest revision as of 06:35, 14 May 2024

At various points in the Baten Kaitos series, the player is prompted to choose one of (usually) two dialogue options. These choices generally don't affect plot progression, but instead influence the bond between the player and the protagonists.

The exact bond value is never shown to the player. Its effects differ between the games.

Baten Kaitos: Eternal Wings and the Lost Ocean

Kalas and Xelha have separate bond values. The higher a character's bond value, the more often they will get a chance to use a spirit finisher.

When Kalas or Xelha play the second to last possible card in their combo, one of the cards in their hand may turn into a spirit finisher card.

There are six spirit finishers - one for each element. Their ATK stats are all 70 (50 elemental) multiplied by the user's class level.

Location Choice 1 Kalas Xelha Choice 2 Kalas Xelha Prior choice
Moonguile Forest I'm only a ghost! I'm right here!
Pleasure to meet you. +5 Whatever! -5
Pleasure to meet you. Whatever! -5 Whatever!
Okay. Pleasure to meet you. Why? -15 Whatever!
I don't remember. I remember.
Let's go after him. +5 Let's just leave him alone. -10
Pherkad Sure, whatever. Why me?
Forget it!
Of course. +10 No, I don't. -10
To get vengeance for my grandfather and brother. I want to save Xelha. +10
Rodolfo's Mansion Let's find our way up to the ship! +5 Shouldn't we find Xelha first?
What about Xelha?!
+5
Let's get Giacomo. -5 Let's look for Xelha. +5
Let's help her. Let's refuse. -5
Let's help her. Let's refuse. -5 Let's refuse.
Let's help her. Let's refuse. -5 Let's refuse.
Pherkad Let's help her. +10 You're right, it's too much of a risk. -10
Nashira Let's do it. Let's turn him down. -5
Nice to meet you, too. Ignore him.
Sheliak Sounds good to me.
That sounds good.
Let's fight our way in through the front door!
Why not fight our way in?
-5
Castle Elnath Let's go. We shouldn't go. -5
Komo Mai Let's look for it. Let's head back to Diadem. -5
Library of Magic I'm okay. I'm not okay. -5
Celestial Tree Let's fight her! Hold on! Don't fight her.
Trail of Souls Of course I trust you. I don't trust you.
Not bad. Bad.
Parnasse Let's save Melodia! Let's wait for the guards.
Nekton I remember. I can't remember.
I know. I don't know.
I don't really know. I won't tell you. I know.
Coccolith Use the Shadow Magnus!
Duke Calbren's Manor Let's go! +10 ... -10
Hello! You're imagining things. -5
Balancoire I don't want to believe it, but... No, of course not.
Azha Now's not the time for this Kalas.
I don't think now is the right time Kalas.
Ask to hear more of Savyna's story.
Lava Caves Don't get all mushy on me. Umm. Don't mention it. +5
No, it doesn't. Of course it does.
Cebalrai. +10 Pherkad.
Nashira.
Sheliak.
Komo Mai.
Opu.
Parnasse.
Reverence.
Balancoire.
Mintaka.
Azha.
Of course it does.
And if I was? -10 Of course not!! +10
Kalas, stop this!
Kalas, please stop this!
+5 Do whatever you want. -5
Snap out of it, Kalas!
Please snap out of it, Kalas!
+5 I understand now... -5
Kalas stop!
Kalas, please stop!
+10 Go on Kalas. -10
It seems that way...... -5 Listen to me, Kalas. +5
Imperial Fortress Who is it? -5 Xelha?! +5
Where are you? I'm here! +5
Who? -10 Yes +10
Okay! +10 But... -10
Yes, it's me. Sorry to have kept you waiting! +5
Interdimensional Crack I feel it, too. Feel what?
Corellia's Palace Right, let's go!
Of course, let's go!
+5 No way!
Absolutely no way!
-5
Kaffaljidhma No problem. +5 It was actually pretty hard. -5
Corellia's Palace I don't know... -5 Sure, it'll be fine.
Yes, it'll be fine.
+5
Imperial Fortress Wake up, Kalas! You prepare to die, Kalas! +5
Don't, Kalas! +5 Snap out of it, Kalas!
Please wake up, Kalas!
I don't know... -5 Use the Mirror!
Stop it... -5 Hang on, Xelha! +5
No! Kalas!!
Don't, Kalas!!
+5 Do what you want. -5
Mintaka Yeah, I'll go with you.
Yes, I'll go with you.
+10 No, thanks.
Sorry, but no thanks.
-5
Yeah, I'll go with you.
Yes, I'll go with you.
+5 No, thanks.
Sorry, but no thanks.
-5 No, thanks.
Sorry, but no thanks.
Yeah, I'll go with you.
Yes, I'll go with you.
No, thanks.
Sorry, but no thanks.
-5 No, thanks.
Sorry, but no thanks.
Yeah, I'll go with you.
Yes, I'll go with you.
No, thanks.
Sorry, but no thanks.
-10 No, thanks.
Sorry, but no thanks.
Oh, okay.
Umm, okay.
+5 Yeah, you can depend on me!
Yes, you can depend on me!
Dive into the Taintclouds! Let's find another way.
Gemma Nice to meet you. What was that?!
Pardon me?!
Nice to meet you. One more time! -5 What was that?!
Pardon me?!
Nice to meet you. One more time, please! -5 One more time!
Labyrinth of Duhr Yeah, let's go back and help them.
Yes, let's go back and help them.
+10 No, we can't risk it. -15
Corellia's Palace Okay, if you say so.
All right.
+5 No, we shouldn't.
No, we shouldn't act alone.
-10
Cebalrai Okay. Let's go, Kalas!
Let's go, Kalas!
It's not over yet, Kalas!
Celestial Alps I'm right here, Kalas!
I'm right here Kalas!
Hang in there, Kalas?!
Hang in there Kalas?!
Corellia's Palace Same here, Kalas.
Same here.
What's with you all of a sudden?
Cor Hydrae Wake up, Melodia!!
Ready when you are! Let's do it.
Moonguile Forest I'll...I'll do it... No, I won't do it!
Save those lost in despair...
The darkest pit of night...
We who have forsaken our song, and buried our future...
Nekton I don't know... Yeah, I think so...
Yes, I think so...
Goodbye.

Sunrise of Destiny

In Corellia's palace, just before the party sets off to infiltrate Cor Hydrae, Kalas' dialogue depends on his bond value.

If Kalas' bond value is 50 or greater, he will express appreciation to the player, and a dialogue prompt will appear:

Well...this is the big day. The end of the line.
Hey, listen, <player>...
This may be it for us.
We've been through a lot together, and it was a hell of a ride, thanks to you.
I owe you one, <player>.

Choices:

Same here, Kalas.
Same here.
What's with you all of a sudden?

If the player chooses "Same here, Kalas." or "Same here.":

I'm glad to hear that.
We'd never have made it without you.
That night, way back, in the Forest of Spirits...
I'm glad it was you who came to me. Really glad.

If the player chooses "What's with you all of a sudden?":

Ummm...Well...You know...
I guess I've caused you a lot of trouble. We've really been through a lot, though, haven't we?
I can't imagine what would have happened to us without you.

The two dialogue branches converge here:

Anyway, it'll all be over by this time tomorrow.
Whether we manage to stop them...Or whether they end up killing us...
Everyone needs to say goodbye someday...so before that time comes...
Let's go out with a bang! We can do this together, okay?
Let's get going, <player>!

If Kalas' bond value is less than 50, he will only say these two lines:

Well...this is the big day. The end of the line.
Let's go, <player>!

Ending

Kalas' bond value increases by 1500 when the true final battle begins. If the player uses a spirit finisher, the boss is instantly defeated.

Kalas' dialogue in one of his flashbacks depends on his bond value.

If the bond value is greater than 1540:

<player>? So, that's your name...
Not bad.
My name is Kalas. We're a team now, you and I.
Well, hang in there for me, okay, <player>?
<player>?

If the bond value is 1540 or less:

<player>? So, that's your name...
Ummmm...Okay. It's a...
It's your name, after all. My name is Kalas.
Nice to see you, <player>...

Baten Kaitos Origins

Increasing the bond value results in more "spirit draws". A spirit draw puts the best card for the current situation into the "NEXT" slot, no matter how far into the deck it would have been.
For example, when someone needs healing, a healing item is drawn, or when a spirit number is missing in a combo, a card with that number is drawn.

Spirit draws are indicated by a glow on the card as well as a high-pitched sound effect.


The chance of a spirit draw occurring is calculated as follows:

Bond value * 0.09% + bonus

"Bonus" is the sum of all Heartflask and Heartenbrace effects from the quest magnus inventory:

  • Heartflask (stage 2): 1%
  • Heartflask (stage 3): 3%
  • Heartflask (stage 4): 5%
  • Heartflask (stage 5): 10%
  • Heartenbrace: 0.3%
  • Potted Heartenbrace: 0.3%
Cutscene Choice 1 Choice 2 Prior choice
Emergency Summons Yes +3 ...... -1
The mission Of course! +1 You sure about this? +2
What are you doing? Just ignore them +2 Let's shut them up +1
Enter Guillo You know it! +1 Uh...not exactly -1
Leave it to me! +2 Don't count too hard -1
Leave it to me! +1 Yeah, yeah -2 Don't count too hard
Outside the palace What does SHE know! +1 Maybe she's right... -1
Imperial assassination OK! +1 Wait, Sagi... +1
Let's barge in +1 Let's turn back 0
Run, Sagi! +1 Let's get 'em! 0
Thoran and Seph Are you OK, Sagi? +3 Where'd Guillo go? -2
No, I'm fine +1 I don't know... +1 Are you OK, Sagi?
Piggyback, piggyback! -1 Don't take rides from strangers +1
Enter Geldy Let's hear him out +1 I don't trust him! +1
Head for the port Let's head into the city +1 Let's go back to the sewers -1
Good idea +2 Isn't that risky? +1
Milly joins the party Yeah +3 That's what you think... -1
Within the ship Not at all! +1 Yes, I mind! -1
Let's be friends It's true +3 It's all a lie -2
Nice to meet you, too +1 I don't like her -1
Oh, all right +1 Seriously, I don't like her -3 I don't like her
Sheratan I'm sure they're fine +3 Who knows, really? -3
What do we do now? Not bad at all +1 You really want to do that? +2
I'll help! +2 What about Milly? +1
The monster appears! Good idea! +2 I don't think so -1
Back to the past Let's give this some thought +2 Let's go with them +1
From here on out Let's go to Alfard +2 It's still too risky -1
Public speeches Not especially +3 Something echoed in my heart -1
It wasn't quite like that... +1 I couldn't say for sure -1 Something echoed in my heart
Let's tend to the injured +3 We should hurry along -2
You're right, sorry +2 Verus comes first -1 We should hurry along
Verus's proposition I'm <player> +1 Go to hell -1
Let's help +2 We should think it over +1
Sagi and Bein You did? -1 I figured +3
Of course you can +2 Not a chance -2
We accept your offer Of course +1 No! Don't do it! -3
It isn't Nollin It's wrong +1 It was bound to happen -2
Bein and Lyuvann Do it! -1 I can't +1
Valara's attack Don't! +2 ...... -1
Thoran and Marno Let's get some advice +1 Yeah, who needs him? -1
Seph and Quis Let's go +1 Let's stay and listen +1
Ven and Marno That's what I'd like to know +1 Yep, every last one! +1
Lord of the Lava Caves Sagi, you OK? +2 Get up already +1
You did well Let's go see Baelheit +1 It could be a trap +2
At Baelheit's residence Let's go with her +2 Let's meet up later -1
Audience with Baelheit ...... -2 Yes, it's me +3
The letter You are? +2 I guess you are -2
Ladekahn and Gibari Good idea +1 Give the kid some space -1
Nashira, occupied Brilliant! +1 Will that work? -1
In the greatroom Wait... +2 Have a nice trip -2
He's special to me About Gibari... +3 Let's go -2
To Sadal Suud Rodolfo could be trouble +1 He's a nobody +1
I know it -1 Don't know it +1
Never thought about it +1 Who cares? -2
It disappeared? +1 It was discarded? +2
Landing in Pherkad Let's look for Rodolfo +2 Let's pick them off! -2
In front of the estate Let's find another way +1 Crash! Crash! -1
Sagi and Rodolfo Give up -3 Try him at his estate +1
I lost again!? You do? +2 Me too +1
Rodolfo's intentions This place is the sticks +1 Oh, it's all right -1
Let's trust him +1 He's lying -1
Shall we leave it at that? Sagi, enough! -1 This time we'll get him! +2
I can't take it anymore! That's right +1 How about some HELP? +2
The audience Let's harass her +2 Not much -1
The grounded Sfida Let's contact Verus +1 We could ask Corellia +1
A premonition Trouble? +1 I don't know -1
Invading the Veinroots OK! +1 What about the branches? +2
Lolo, AGAIN!? Jump! +1 Give up +1
We mustn't kill the afterling You mustn't kill it! +3 ...... -3
The Dark Brethren No! -1 I'm with you! +1
All right +1 No! -1 No!
No, never! -1 All right +1 No!
No, never!
Malpercio I know, I know +3 I'll sit this one out -3
The useless guardian spirit A guardian spirit -3 Not sure +3
Cleanup Definitely not -1 That's correct +1
I agree +3 I don't care -3
I'm in, too +3 Have a nice trip -3
The council meets tomorrow Quite the dump, you mean... -1 Yes, very +1
Sagi's true form Sagi! Wake up! +1 Sagi! Can you hear me? +2
Sagi! Are you all right? +2 Sagi! Can you hear me? +1
We have to get out of here +1 Do you remember...? +3
I remember +2 Not really +1
Malpercio +3 I'm a guardian spirit! -3
I'm sorry. +1 ...... +1
Sagi... +2 ...... -1
...... -2 What comes next? +2
...... 0 What comes next? +2 ......
What should I do? +3 What will happen to you? +1
No, I don't want that! +1 I guess I can't stop it... +2 What will happen to you?
...... -2 What should I do? +1 No, I don't want that!
You be part of me 0 I'll be part of you +3
Likewise! +3 No problem! +3
Sagi's awakening Don't give up! You're not alone! +3 ...... -3
Join your heart with mine! +3 Concentrate! +1 Don't give up! You're not alone!
Concentrate! +1 ...... -3 ......
Join your heart with mine! +2 ...I don't know +1 Concentrate!
Join your heart with mine! +2 ...... +1 ......
Shanath's death That's enough! Sagi! +3 ...... -3
My mission I don't really remember anyway +2 How could you?! -3
Come on, Guillo... +1 All right, I remember +1 I don't really remember anyway
For Father I forgive you +3 Sorry's not good enough -3
Let's gather them again Of course! +3 When I get around to it -3
Will they be redeemed? Who knows 0 I think they are 0
You're awfully pesky I'm with you, Sagi! +2 I'll try! +2
Heughes will laugh at me Let him go +3 Give him what he wants -3
I'll test your skills I'm with you, Sagi! +2 I'll try! +2
Is this your idea of mercy? Let him go +3 Give him what he wants -3
C'mon I'm with you, Sagi! +2 I'll try! +2
Work is work Let her go +3 Give her what she wants -3
Tarazed takes off! There's no other way! +1 Could you really do that? +1
Tarazed Of course! +2 I'm not feeling it -1
The captive afterling I'll try
Let's set it free
+2 There's no need -1
Who were you thinking of? It was me, wasn't it? +3 Oh-ho, it was Milly!
Guillo, perhaps?
Maybe it was Lolo
It was Gena
-1
Didn't think of anyone -3
A new journey We'll always be together 0 One day we'll say goodbye 0
No matter where life takes us... 0 We'll always be together

Secret Dialogue

If the bond value is at least 100 at the end of the Anuenue chapter, there will be some extra dialogue lines during the flight to Alfard.

Regular dialogue:

Guillo: That girl's going to be some serious competition.

Milly: Competition? What are you talking about, dingbat?

Guillo: Don't play dumb. This is what you call a love quadrangle.

Milly: "Quadrangle"? "Quad"?! Where are you getting "quad" from? Assuming you're counting me—there's me, Sagi, and Lolo... Who's the fourth?

Guillo: Me.

Milly: You?!

Guillo: Is that so wrong?

Milly: Yes! I...I mean, no...

Guillo: All right, then.

Extra dialogue:

Milly: Still...at least part of Sagi's heart already belongs to someone else. Huh, <player>?

Guillo: Hmm... You do have a point.

Milly: All right, then.

Ending

The choices "Let him go" and "Let her go" unlock some additional cutscenes for the ending sequence. However, they also skip some unique battles and thus may cause the field guide to be incomplete until the next playthrough.